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Real-Time Event Simulation with Frame-Based Cameras

Andreas Ziegler, Daniel Teigland, Jonas Tebbe, Thomas Gossard, Andreas Zell

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Abstract

Event cameras are becoming increasingly popular in robotics and computer vision due to their beneficial proper- ties, e.g., high temporal resolution, high bandwidth, almost no motion blur, and low power consumption. However, these cam- eras remain expensive and scarce in the market, making them inaccessible to the majority. Using event simulators minimizes the need for real event cameras to develop novel algorithms. However, due to the computational complexity of the simulation, the event streams of existing simulators cannot be generated in real-time but rather have to be pre-calculated from existing video sequences or pre-rendered and then simulated from a virtual 3D scene. Although these offline generated event streams can be used as training data for learning tasks, all response time dependent applications cannot benefit from these simulators yet, as they still require an actual event camera. This work proposes simulation methods that improve the performance of event simulation by two orders of magnitude (making them real-time capable) while remaining competitive in the quality assessment. SUPPLEMENTARY MATERIAL The project’s code and additional resources are avail- able at https://cogsys-tuebingen.github.io/ realtime event simulator/

Index terms

Simulation and Animation Software Tools for Robot Programming Computer Vision for Automation