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GPU-Accelerated Optimization-Based Collision Avoidance

Zeming Wu, Zhuping Wang, Hao Zhang

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Abstract

This paper proposes a GPU-accelerated optimiza- tion framework for collision avoidance problems where the controlled objects and the obstacles can be modeled as the finite union of convex polyhedra. A novel collision avoidance constraint is proposed based on scale-based collision detec- tion and the strong duality of convex optimization. Under this constraint, the high-dimensional non-convex optimization problems of collision avoidance can be decomposed into sev- eral low-dimensional quadratic programmings (QPs) following the paradigm of alternating direction method of multipliers (ADMM). Furthermore, these low-dimensional QPs can be solved parallel with GPUs, significantly reducing computational time. High-fidelity simulations are conducted to validate the proposed method’s effectiveness and practicality.

Index terms

Motion and Path Planning Collision Avoidance Constrained Motion Planning