3QFP: Efficient Neural Implicit Surface Reconstruction Using Tri-Quadtrees and Fourier Feature Positional Encoding
Shuo Sun, Malcolm Mielle, Achim J. Lilienthal, Martin Magnusson
Abstract
Neural implicit surface representations are cur- rently receiving a lot of interest as a means to achieve high- fidelity surface reconstruction at a low memory cost, compared to traditional explicit representations. However, state-of-the- art methods still struggle with excessive memory usage and non-smooth surfaces. This is particularly problematic in large- scale applications with sparse inputs, as is common in robotics use cases. To address these issues, we first introduce a sparse structure, tri-quadtrees, which represents the environment using learnable features stored in three planar quadtree projections. Secondly, we concatenate the learnable features with a Fourier feature positional encoding. The combined features are then decoded into signed distance values through a small multi- layer perceptron. We demonstrate that this approach facilitates smoother reconstruction with a higher completion ratio with fewer holes. Compared to two recent baselines, one implicit and one explicit, our approach requires only 10%–50% as much memory, while achieving competitive quality. The code is released on https://github.com/ljjTYJR/3QFP.