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Translating Universal Scene Descriptions into Knowledge Graphs for Robotic Environment

Giang Nguyen, Daniel Beßler, Simon Stelter, Mihai Pomarlan, Michael Beetz

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Abstract

Robots performing human-scale manipulation tasks require an extensive amount of knowledge about their surroundings in order to perform their actions competently and human-like. In this work, we investigate the use of virtual reality technology as an implementation for robot environment modeling, and present a technique for translating scene graphs into knowledge bases. To this end, we take advantage of the Universal Scene Description (USD) format which is an emerging standard for the authoring, visualization and simulation of complex environments. We investigate the conversion of USD- based environment models into Knowledge Graph (KG) repre- sentations that facilitate semantic querying and integration with additional knowledge sources. The contributions of the paper are validated through an application scenario in the service robotics domain.

Index terms

Semantic Scene Understanding Embodied Cognitive Science Simulation and Animation