Learning Realistic and Reasonable Grasps for Anthropomorphic Hand in Cluttered Scenes
Haonan Duan, Yiming Li, Daheng Li, Wei Wei, Yayu Huang, Peng Wang
Abstract
Grasping is one of the most fundamental skills for humans to interact with objects. However, it remains a challenging problem for anthropomorphic hands, due to the lack of object affordance understanding and high-dimensional grasp planning. In this work, we propose an anthropomorphic hand grasping framework to learn realistic and reasonable grasps in cluttered scenes, which tackles the problem in three items: 1) graspable point segmentation; 2) hand grasp generation and 3) grasp optimization. Specifically, our method generates high-quality hand grasps efficiently without complete object models by learning graspable points, associated grasp configurations from observed point cloud in a parallel manner and optimizing predicted grasps based on hand-object contacts. Simulation experiments show that our model generates physical plausible grasps for the anthropomorphic hand effectively with over 70% success rate. Real-world experiments demonstrate that the model trained in simulation performs satisfactorily in real-world scenarios for unseen objects.