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WorldPlanner: Monte Carlo Tree Search and MPC with Action-Conditioned Visual World Models

Rooholla Khorrambakht, Joaquim Ortiz-Haro, Joseph Amigo, Omar Mostafa, Daniel Dugas, Franziska Meier, Ludovic Righetti

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Key figure (auto-extracted from paper)
Planning with a diffusion-based visual world model trained on unstructured play data significantly outperforms behavior cloning baselines in real-world robotic manipulation.
Visual World Models Monte Carlo Tree Search Model Predictive Control Diffusion Policies Unstructured Play Data Robotic Manipulation

Problem

Behavior cloning relies on expensive, high-quality task-specific demonstrations and frequent environment resets, hindering scalability and transfer to new tasks.

Approach

The framework learns a diffusion-based visual world model and action prior from hours of unstructured play data, then uses Monte Carlo Tree Search and zeroth-order Model Predictive Control to plan and execute long-horizon trajectories.

Key results

  • Compact diffusion world model trained on ~4 hours of unstructured play data
  • MCTS search space discretized via stochastic diffusion action prior
  • Significant performance gains over behavior cloning on three real-world manipulation tasks
  • High-fidelity visual rollouts maintained for over 11 seconds of auto-regressive prediction

Why it matters

Provides a scalable, data-efficient alternative to behavior cloning for real-world robot autonomy, reducing reliance on costly task-specific demonstrations.

Abstract

Robots must understand their environment from raw sensory inputs and reason about the consequences of their actions in it to solve complex tasks. Behavior Cloning (BC) leverages task-specific human demonstrations to learn this knowledge as end-to-end policies. However, these policies are difficult to transfer to new tasks, and generating training data is challenging because it requires careful demonstrations and frequent environment resets. In contrast to such policy-based view, in this paper we take a model-based approach where we collect a few hours of unstructured easy-to-collect play data to learn an action-conditioned visual world model, a diffusion- based action sampler, and optionally a reward model. The world model – in combination with the action sampler and a reward model – is then used to optimize long sequences of actions with a Monte Carlo Tree Search (MCTS) planner. The resulting plans are executed on the robot via a zeroth-order Model Predictive Controller (MPC). We show that the action sampler mitigates hallucinations of the world model during planning and validate our approach on 3 real-world robotic tasks with varying levels of planning and modeling complexity. Our experiments support the hypothesis that planning leads to a significant improvement over BC baselines on a standard manipulation test environment.

Index terms

Integrated Planning and Learning Learning from Demonstration Learning from Experience

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