VS-Graphs: Environment-Aware 3D Scene Graphs for Visual SLAM
Ali Tourani, Saad Ejaz, Miguel Fernandez-Cortizas, Jose Luis Sanchez-Lopez, Holger Voos
AI summary
Problem
Most VSLAM systems produce geometric maps that lack semantic interpretation and struggle to model layout-driven structures like walls and rooms, while existing 3D scene graph methods are typically offline, require complete maps, or depend on pre-placed markers.
Approach
vS-Graphs extends ORB-SLAM3 with two online threads that use RGB-D visual and depth cues to detect building components (walls, floors) and infer higher-level structural elements (rooms, floors), integrating them directly into the SLAM optimization loop.
Key results
- 15.22% average reduction in Absolute Trajectory Error compared to baseline
- Lower mapping error with fewer reconstructed points
- Semantic detection performance comparable to LiDAR-based systems using only RGB-D input
- Real-time incremental construction of an optimizable hierarchical 3D scene graph
Why it matters
Enables robots to navigate and reason about complex indoor environments with richer, structurally meaningful maps without requiring specialized hardware or offline processing.
Abstract
No abstract on file.