GS-UVCE: Gaussian Splatting-Driven Unsupervised Visual Consistency Enhancement for Underwater 3D Scene Reconstruction
Xiang Li, Chi Li, Yiming Xu, Yan Zhuang
AI summary
Problem
Underwater 3D reconstruction is hindered by optical distortions, scattering, and inconsistent lighting across views, while existing enhancement methods are typically supervised, single-view, and lack multi-view consistency.
Approach
The authors propose GS-UVCE, an end-to-end unsupervised framework that uses a Medium-MLP to model water attenuation and backscattering, and a Light-MLP to adaptively correct viewpoint-dependent illumination, guided by depth regularization for geometric consistency.
Key results
- First end-to-end framework unifying unsupervised visual consistency enhancement with 3DGS
- Novel Medium-MLP and Light-MLP modules for joint medium and illumination modeling
- Superior reconstruction fidelity and visual consistency over SOTA methods on four public datasets
- Effective mitigation of distance-dependent attenuation and scattering via depth regularization
Why it matters
Enables reliable, real-time 3D mapping and navigation for autonomous underwater vehicles operating in challenging, degraded environments.
Abstract
Underwater 3D scene reconstruction is critical for the operation of underwater robotics, yet remains highly challenging due to the semi-transparent water medium, which introduces optical distortions, light scattering, and severe visibility degradation. Therefore, effective underwater image enhancement is a prerequisite for reliable reconstruction. How- ever, existing approaches typically enhance individual views with pre-trained models before reconstruction, leading to poor generalization and inconsistent multi-view results. To address these limitations, we propose GS-UVCE, an end-to-end framework for Gaussian Splatting-driven Unsupervised Visual Consistency Enhancement. GS-UVCE incorporates a Medium- MLP to model water-medium effects and a Light-MLP to adap- tively correct illumination, ensuring illumination consistency. Furthermore, depth regularization is introduced to preserve geometric consistency under varying scene conditions. Extensive experiments on multiple underwater datasets show that GS- UVCE consistently outperforms SOTA methods, achieving supe- rior reconstruction fidelity and visual consistency enhancement. Code: https://github.com/CharlyX-Lee/GS-UVCE