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SplatCtrl: Perception�Action Coupling Via Gaussian Scene Representations and Reactive Robot Control

Siddarth Jain, Ho Jin Choi

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Key figure (auto-extracted from paper)
SplatCtrl enables real-time, collision-free robotic control in dynamic environments by coupling 3D Gaussian scene reconstruction with reactive control barrier functions.
3D Gaussian Splatting Reactive Control Scene Reconstruction Collision Avoidance Perception-Action Coupling Control Barrier Functions

Problem

Robotic manipulators struggle in unstructured, dynamic settings where traditional scene representations lack the fidelity, efficiency, and adaptability required for real-time reactive control.

Approach

The framework extends 3D Gaussian Splatting with voxel-based filtering and dynamic Gaussian relocation for real-time scene updates, then derives continuous signed distance functions from these Gaussians to integrate with control barrier functions for reactive motion generation.

Key results

  • Comparable reconstruction quality to standard 3D-GS with a fixed Gaussian budget
  • Real-time, differentiable collision probability estimation via Gaussian Process Distance Fields
  • Successful simulation, physical robot, and human-robot workspace validation for reactive control
  • First real-time system achieving full 6-DoF collision-free control alongside dynamic RGB-D scene reconstruction

Why it matters

It provides a computationally efficient, unified perception-control pipeline that allows robots to safely and adaptively operate in unpredictable, real-world settings without relying on offline training or prior maps.

Abstract

Robotic manipulators excel in structured envi- ronments but face substantial challenges in unstructured and dynamic settings. This paper presents SplatCtrl, a unified framework for real-time scene reconstruction and reactive robot motion generation to enable collision-free robotic arm control in previously unseen and continuously changing environments. Building on 3D Gaussian Splatting (3D-GS), we introduce a hybrid voxel-based filtering and dynamic Gaussian relocation strategy that supports efficient scene reconstruction from RGB- D streams while accommodating environmental changes. For safe and reactive control, we further propose a method for deriving continuous signed distance functions from isotropic Gaussians, providing stable and differentiable collision prob- ability estimates that bridge classical distance fields with the modern implicit representation. These continuous distance met- rics are incorporated into control barrier functions, resulting in a unified perception–action coupling framework that supports smooth and reliable real-time motion generation in response to scene changes. Experimental validation in simulation, on physical robot, and within shared human–robot workspace demonstrates the framework’s effectiveness, achieving inte- grated scene reconstruction and reactive control in uncertain, and dynamic environments.

Index terms

Reactive and Sensor-Based Planning RGB-D Perception Safety in HRI

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